Component Help
The Omega
Components so far
OmegaScreen - Handles your basic DirectX window stuff
OmegaSurface - Handles your extra surfaces / rendering targets
OmegaSprite - Handles all of your sprites and collisions
OmegaImageList - Handles all of your images that are used in the game.
OmegaFont - Handles all of your text output to the screen.
OmegaBitmapFont - Handles all of your bitmapfont output to the screen.
OmegaTimer - For framerate-independant or dependant movement.
OmegaSound3D - Covers all of your wave, midi and MOD files. Also has 3D-positioned
sound.
OmegaMusic - Handles your background music. Supports midi, wave, and mp3
OmegaParticleEngine - Handles your particle effects
OmegaAnimationList - Handles your animations